What is happening right now?
A live operational view of the selected Arena season: match activity, active stacks, confirmed premade clashes, recent results and the top of the RP ladder.
A live operational view of the selected Arena season: match activity, active stacks, confirmed premade clashes, recent results and the top of the RP ladder.
Official RP ladder context first; CrystalStats performance data second.
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Regional activity, detected live stack signals and historical stack behavior for the selected Ranked Arena season. How detection works →
Ranked Arena only. A 4- or 5-stack appears after the same players are teammates for 2 consecutive personal matches; a 3-stack requires 3 consecutive personal matches. Inactivity is measured from the end of the latest shared match: 3- and 4-stacks expire after 30 minutes; 5-stacks expire after 35 minutes. This is strong evidence of repeated queuing together, but it cannot prove how the players entered the queue.
The strongest tracked Ranked Arena records across Americas, Europe and Asia. This page is global by design; the server selector is disabled here.
Distribution, frequency and relationship analysis from the selected server and season. Leaderboards live on the Rankings page; records live in Hall of Fame.
Clear separation between exact match data and detected behavioral signals.
Directly stored from Albion match results: participants, winner, final points, K/D, start time, duration, timelines and Crystal level where supplied.
Live stacks, stack history and 5-stack clashes are derived from exact player rosters and consecutive shared matches. CrystalStats labels these as detected rather than pretending Albion exposes party membership.
3-stack: the same three players must be teammates for 3 consecutive personal matches. 4-stack: the same four players must be teammates for 2 consecutive personal matches. 5-stack: the same five players must be teammates for 2 consecutive personal matches.
Last seen is timed from the end of the newest shared match, calculated as match start + duration. 3/4-stack signals expire after 30 minutes of inactivity; 5-stack signals expire after 35 minutes.
Stack History calls a run ended after that inactivity window expires. Albion does not expose a party-disband event, so “ended” or “disbanded” is an inactivity inference.
A clash counts only when all 5/5 player IDs on one team match one detected live 5-stack and all 5/5 player IDs on the opposing team match another detected live 5-stack. Four-player overlaps are excluded.
This is strong roster-based evidence of two detected premade five-man teams fighting each other. Albion still does not provide a literal “party=true” field.
The 0–100 Excitement score is a CrystalStats metric, not an official SBI statistic. It rewards close finishes, winning-team comebacks and longer matches.
closeness = clamp(100 − winnerPoints × 0.65, 0, 100)comebackBoost = clamp(maxWinnerDeficit × 0.8, 0, 45)durationBoost = clamp((durationSeconds − 300) / 18, 0, 15)score = round(clamp(25 + closeness × 0.55 + comebackBoost + durationBoost, 0, 100))The current match feed does not expose exact per-player damage dealt, damage received, equipped weapon, party membership, or match-by-match RP gain/loss. CrystalStats does not invent those fields.
Checking CrystalStats API and database status…
Collector freshness is also surfaced as LIVE / CHECK FEED in the site header.
CrystalStats displays public Albion player and match identifiers and uses browser local storage for interface preferences such as server and filters. This build does not require a visitor account. Hosting-provider logs may still exist independently of the CrystalStats frontend.
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